Arrow Puzzle Hub

How to Play the Arrow Puzzle

Updated October 2026 · 3 min read

The whole game is one rule: an arrow can leave the board only if nothing is in front of its head. This page explains that rule, shows a tiny worked example, and lists every control in Arrow Puzzle Hub.

The one rule

Every arrow points in the direction of its head. Imagine a straight line starting at the head and running to the edge of the board. That line is the arrow's lane (see the glossary). If every square of the lane is empty, the arrow is free – tap it and it slides off. If any square of the lane is occupied by part of another arrow, the arrow is blocked.

You win when the board is empty. Because removing an arrow only ever opens space, you can never make a board unsolvable by removing a free arrow – so the only skill involved is spotting which arrow to remove next.

A two-step example

Here is a tiny board. The shaded strip is the blue arrow's lane.

Step 1. The blue arrow points right, but the orange arrow's body sits in its lane, so tapping blue would bump. The orange arrow points down and has two empty squares below its head – it is free. Tap orange first.
Step 2. With orange gone, the lane is empty. Tap blue and the board is cleared.

Real boards are the same thing with dozens of arrows: each blocked arrow has a blocker, the blocker may have its own blocker, and you follow that chain until you reach an arrow that is free.

Reading bent arrows

Arrows can bend. Only the head decides the direction; the tail can curl wherever it likes. Two things follow:

Controls

ActionMouse / touchKeyboard
Remove an arrowClick or tap itTab to focus, then Enter
Undo last removalUndo buttonZ
Hint (highlights a free arrow)Hint buttonH
New puzzleNew puzzle buttonN
Restart this boardRestart buttonR
Share this exact boardCopy link button–

Modes and difficulty

Relaxed mode never penalises a blocked tap, so poking at the board is a fine way to learn. Classic mode gives you three hearts and every blocked tap costs one. Board sizes run from 6 × 6 (Easy) to 18 × 18 (Expert); the difficulty page has measured numbers for each.

Scoring

There are no points. A finished board reports your time, the number of blocked taps and the number of hints used, and your best time per difficulty is remembered in your browser. The daily puzzle also tracks a streak of consecutive days.

Playing the same board as a friend

The page address contains the board's seed number and difficulty (for example ?seed=482913&d=hard). Copy the link, or use the share buttons, and the other person gets exactly the same board.

Five common mistakes

  1. Reading the tail instead of the head. Always start from the arrowhead.
  2. Ignoring tails in your lane. Bends hide blockers.
  3. Hunting only for "the" solution. Any free arrow is a safe move; there is no wrong free move.
  4. Spamming taps in Classic mode. Each bump costs a heart – scan first.
  5. Never trying Hint. One hint, studied for why that arrow was free, teaches more than ten guesses. More ideas are in the strategy guide.

Play an Easy board now